Removed the ‘Damaged Head’ item during Overtime that caused story time to revert back to 5AM with all save stations available.įixed an issue where exiting the Upgrade Console before selecting an upgrade will disable all Save Stationsįixed an issue where entering Chica’s recharge station too quickly after receiving the Party Pass resulted in a hard lockįixed an issue where jumping and quickly hiding would unload the levelįixed an issue where starting a Parts and Service upgrade while controlling Freddy caused a black screenįixed an issue where repeatedly entering and exiting any hiding spot caused the player to get stuckįixed an issue where you could not get caught by Chica if you went the wrong way in “Get Out” ![]() Bots be more performantĪdjusted and optimized the Faz Watch to be more performantĪdjusted the conveyor belt speed in Princess Quest 3Īdjust the default PS4 Gamma and Brightness to accurately reflect the intended lightingĪdded in DLSS and Ray-tracing as separate options in the Video Menu settingsįixed an issue where the ‘TROPHY TIME’ achievement would not unlock after acquiring all other achievements on Steam bots’ and Animatronics’ stun length when hit with the Fazerblaster and adjusted the Fazerblaster’s cooldownĪdded in new spotlight and signage for the trash compactor in the KitchenĪdded in new Atrium signage for Loading Dock BathroomsĪdded in new ‘No Chica’ signs added to the gates that require her voice box to openĪdjusted Burntrap’s Boss Battle to be more balancedĪdjusted light radius on all S.T.A.F.F. It came down to this: do we delay the patch further for that fix, or do we release the many fixes we have and patch on-disk size later? We decided to release the fixes we’ve got rather than delay any longer since there are so many meaningful changes.īelow is the comprehensive list of every effort put into this patch, 1.05.Īdded a Save Station that can only be used in Overtime located on the 2nd floor of the AtriumĪdjusted all cinematic cameras to receive current Gamma and Brightness settingsĪdded the skip function to most major cinematicsĪdded color coding to the Daycare Generators’ wires similar to Parts & ServiceĪdded in a Loading Screen when you start/load in a game, enter/exit arcades, or have a longer loading time between areasĪdded in a Fazwatch camera instruction card in the Lobby to further encourage using cameras to plan routes through obstaclesĪdded in new message icon art for when players pickup message bags That said, we did find a way to dramatically decrease the size, but that fix is going to take much longer to test to make sure we get it right as it will touch every single part of the game. ![]() ![]() Regarding on-disk size for PC users - for this patch, it’s a very small change. We've doubled down and made a lot of progress in terms of quality of life improvements, gameplay balances, and of course, bug fixes.Ĭhanges we referenced in our previous blog post are all present. Although we had expected to release in early-mid February, the number of fixes we wanted ultimately took longer to do because of the additional, extensive testing that followed.
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